Weapons
Table of Contents
Base Weapons
PRICE: 1 gp, 5 sp
BULK: 1
DAMAGE: 1d10 S
HANDS: 2
CATEGORY: Martial
GROUP: Axe
TYPE: Melee
A reinforced shovel with a sharpened spade, serrated on one side, the Tactical Shovel is easily passed off as a tool, gaining a +2 circumstance bonus to deception or stealth checks to do so. Additionally, it's fully functional as a shovel, granting an Item bonus to any athletics checks using it as such equal to its Potency Runes bonus.
PRICE: 9 sp
BULK: L
DAMAGE: 1d6 Slashing
HANDS: 1
CATEGORY: Martial
GROUP: Knife
A simple, versatile weapon with a single edged blade roughly two feet long, has a short false edge to facilitate thrusting blows, and unlike a sword, has a hilt consisting of a full tang sandwiched between two pieces of wood.
Specific Magic Weapons
BULK: 1
USAGE: Held in 1 Hand
This Staff of pale wood is riddled with Boreholes and laced with parastic vines. While holding a Staff of Crawling Things, you can communicate with Insects, Worms, Arachnids, Fungi, and Mold in vague concepts and loose ideas. Shaking the Staff too hard makes small bugs fall out.
Activate Cast a Spell Effect You expend a number of Charges from the staff to cast a Spell from it's list.
Price: 60 gp
- Cantrip Light (Taking the form of clouds of Lightning Bugs)
- 1st Ant Haul, Spider Sting
Price: 450 gp
- 2nd Web, Vomit Swarm (Must be insects and arachnids)
- 3rd Cordyceps Command, Antlion Trap, Moth's Supper
Price: 1800 gp
- 4th Pest Swarm, Life Draining Roots
- 5th Sawtooth Terrain, Nature's Pathway
PRICE: 150 gp
BULK: 1
USAGE: Held in 1 Hand
BASE_WEAPON: Rapier
This +1 Striking Rapier is slightly warm to the touch, and is made entirely of segmented metallic brown Chitin and shell, which shifts and shudders slightly at random intervals. While this weapon is Invested, it's weilder gains the following actions:
FREQUENCY: Once Per 10 Minutes
Strike with the Verminblade. The Verminblade gains reach for this action, this Strike deals deals 1d4 extra Poison damage per level of Striking Rune (up to three additional Die for a Striking (Major) Rune).
If the Invested Character is a Magus, or has the Magus Dedication, this action changes to the following:
Spellstrike with the Verminblade. The Verminblade gains the Reach Trait for this action, and the spells damage becomes Poison.
FREQUENCY: Once Per 10 Minutes
Stride up to half your speed and Strike with the Verminblade. This strike deals +1 extra Poison damage per level of Striking Rune (up to +3 for a Striking (Major) Rune). During this movement, you may move through other characters spaces and gaps no smaller than one inch across, and gain a +2 Circumstance Bonus to your AC.
If the Invested Character is a Magus, or has the Magus Dedication, this action changes to the following:
Stride up to half your Speed and Spellstrike with the Verminblade. During this movement, you may move through other characters spaces and gaps no smaller than one inch across, and gain a +2 Circumstance Bonus to your AC.