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Weapons

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Base Weapons

WEAPON 0 Tactical Shovel   Deadly_D8 Sweep Versatile_P

PRICE: 1 gp, 5 sp

BULK: 1

DAMAGE: 1d10 S

HANDS: 2

CATEGORY: Martial

GROUP: Axe

TYPE: Melee

A reinforced shovel with a sharpened spade, serrated on one side, the Tactical Shovel is easily passed off as a tool, gaining a +2 circumstance bonus to deception or stealth checks to do so. Additionally, it's fully functional as a shovel, granting an Item bonus to any athletics checks using it as such equal to its Potency Runes bonus.

WEAPON 0 Messer   Agile Finesse Versatile_P

PRICE: 9 sp

BULK: L

DAMAGE: 1d6 Slashing

HANDS: 1

CATEGORY: Martial

GROUP: Knife

A simple, versatile weapon with a single edged blade roughly two feet long, has a short false edge to facilitate thrusting blows, and unlike a sword, has a hilt consisting of a full tang sandwiched between two pieces of wood.

Specific Magic Weapons

Staff of Crawling Things   Primal Staff

BULK: 1

USAGE: Held in 1 Hand

This Staff of pale wood is riddled with Boreholes and laced with parastic vines. While holding a Staff of Crawling Things, you can communicate with Insects, Worms, Arachnids, Fungi, and Mold in vague concepts and loose ideas. Shaking the Staff too hard makes small bugs fall out.

Activate Cast a Spell Effect You expend a number of Charges from the staff to cast a Spell from it's list.

NESTED Staff of Crawling Things ITEM 3

Price: 60 gp

  • Cantrip Light (Taking the form of clouds of Lightning Bugs)
  • 1st Ant Haul, Spider Sting
NESTED Staff of Crawling Things (Greater) ITEM 8

Price: 450 gp

  • 2nd Web, Vomit Swarm (Must be insects and arachnids)
  • 3rd Cordyceps Command, Antlion Trap, Moth's Supper
NESTED Staff of Crawling Things (Major) ITEM 12

Price: 1800 gp

  • 4th Pest Swarm, Life Draining Roots
  • 5th Sawtooth Terrain, Nature's Pathway
WEAPON 5 Verminblade   Invested

PRICE: 150 gp

BULK: 1

USAGE: Held in 1 Hand

BASE_WEAPON: Rapier

This +1 Striking Rapier is slightly warm to the touch, and is made entirely of segmented metallic brown Chitin and shell, which shifts and shudders slightly at random intervals. While this weapon is Invested, it's weilder gains the following actions:

NESTED Stinging Lash [two-actions]    Flourish

FREQUENCY: Once Per 10 Minutes

Strike with the Verminblade. The Verminblade gains reach for this action, this Strike deals deals 1d4 extra Poison damage per level of Striking Rune (up to three additional Die for a Striking (Major) Rune).

If the Invested Character is a Magus, or has the Magus Dedication, this action changes to the following:

Spellstrike with the Verminblade. The Verminblade gains the Reach Trait for this action, and the spells damage becomes Poison.

NESTED Pooling Lunge [two-actions]    Flourish

FREQUENCY: Once Per 10 Minutes

Stride up to half your speed and Strike with the Verminblade. This strike deals +1 extra Poison damage per level of Striking Rune (up to +3 for a Striking (Major) Rune). During this movement, you may move through other characters spaces and gaps no smaller than one inch across, and gain a +2 Circumstance Bonus to your AC.

If the Invested Character is a Magus, or has the Magus Dedication, this action changes to the following:

Stride up to half your Speed and Spellstrike with the Verminblade. During this movement, you may move through other characters spaces and gaps no smaller than one inch across, and gain a +2 Circumstance Bonus to your AC.

Author: Vajra

Created: 2025-09-18