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THE PUGILIST

Table of Contents

A brawler, a bruiser, a scrapper. Pugilists are known by many things, but one common thread weaves them together: An unquenchable fighting spirit and an undeniable skill. A pugilist knows that a weapon may break, and a spell may fail, but as long as you choose to stand back up, no odds are unbeatable.

New Traits

Link 1, Link 2, Link 3

Feats with these traits teach you new links of the corresponding number (1,2,or 3). Actions with this trait follow the unique rules for using Links as listed in The Chain feature.

Roleplaying a Pugilist

During Combat Encounters…

You face the foe head on, punching, kicking, or biting as the situation calls. You pin down priority foes and string together Chain techniques as more specialized moves become necessary.

During Social Encounters…

Your experience in the rougher side of life lends you insight into people, and you may even be charming in your own callous way.

While Exploring…

You use your physical prowess to overcome obstacles, and keep sharp for potential threats. You may stay near the outside of the group to block potential threats from your companions.

In Downtime…

You try and take it a little easy, since its not often you get to really relax. You might take up a hobby, or a trade to stay well rounded, or focus on your fitness.

You Might…

  • Enjoy challenges of strength or resolve
  • Be a bit crass or uncouth
  • Judge others by their deeds rather than their station

Others Might…

  • Mistake your confidence in your ability for arrogance.
  • Look to you on matters of martial skill or athleticism
  • Be a little envious of your physical prowess

Initial Proficiencies

Perception

  • Expert in Perception

Saving Throws

  • Expert in Fortitude
  • Expert in Reflex
  • Trained in Will

Skills

  • Trained in a number skills equal to 4 plus your Int mod

Attacks

  • Trained in Unarmed Strikes
  • Trained in Simple Weapons

Defenses

  • Untrained in all Armor
  • Expert in Unarmored Defense

Class DC

  • Trained in Pugilist class DC

Class Features

Your Level Class features
1 Ancestry and background, Attribute Boost, initial proficiencies, Brawler, The Chain, Chain-Breaker, Pugilist Feat, Brawling Style
2 Pugilist Feat, Skill Feat
3 Fighting Spirit, General Feat, Skill Increase
4 Pugilist Feat, Skill Feat
5 Ancestry Feat, Attribute Boosts, Expert Brawler, Iron Will, Skill Increase
6 Pugilist Feat, Skill Feat
7 Brawlers First Lesson, General Feat, Skill Increase, Weapon Specialization
8 Pugilist Feat, Skill Feat
9 Ancestry Feat, Metallic Blows, Pugilist Expertise, Skill Increase
10 Attribute Boosts, Pugilist Feat, Skill Feat
11 Brawler's Second Lesson General Feat, Skill Increase
12 Pugilist Feat, Skill Feat
13 Ancestry Feat, Master Brawler, (Unarmored Mastery), Skill Increase
14 Pugilist Feat, Skill Feat
15 Attribute Boosts, General Feat, Skill Increase
16 Pugilist Feat, Skill Feat
17 Adamantine Resolve, Ancestry Feat, Brawling Legend, Skill Increas
18 Pugilist Feat, Skill Feat
19 General Feat, Skill Increase, Earth Shattering Blows
20 Attribute Boosts, Pugilist Feat, Skill Feat

You gain these features as a Pugilist. Abilities gained at higher levels list the levels at which you gain them next to the features' names.

Level 1

Ancestry and Background

In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background

Attribute Boost

In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.

At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1

Pugilist Feat

At first level, and every even level, you gain a Pugilist class Feat

Brawler

You specialize in using your body to deadly effect. The damage dice of your Unarmed Fist, and any Unarmed Strikes you gain from your Ancestry or Heritage (Such as a Strongjaw Goblins Jaw strike, or an Orc's Tusk Strike), increases by one stage. Additionally, you take no penalty for attacking lethally with any Nonlethal Unarmed Strike.

The Chain

As a Pugilist, you've learned a variety of specialized techniques known as Links, that you can chain into powerful combos. A Link action comes in 3 types: Link 1, Link 2, and Link 3. You can only perform a single link on a given turn, and each link will always lead into the next link in the chain. Links must be performed in order. A Link 1 will allow you to perform a Link 2 which then in turn will lead to a Link 3, ending the chain. You can go up to one round without performing a Link without breaking the chain. After the 2nd round the chain resets and you must start again from Link 1. Additionally, if you perform a Link 1 while already in a Chain, the Chain is broken and starts again from the most recent action. At first level, you know 3 Links, determined by your Brawling Style. You can learn additional Links to diversify your chains through Pugilist Feats.

Chain-Breaker

As a Pugilist, you've also learned how to channel your inner strength to kick-start your Chains. You have a Focus Pool of one point. Unlike other classes with Focus Points, you do not learn focus spells as a Pugilist and you do not regain Focus Points by Refocusing. You instead gain Focus Points by using Link 3 actions to end a Chain, but any round in which you start a chain or begin your turn in a chain where you've spent a focus point, you cannot gain any focus points. You can spend 1 Focus Point to immediately perform a Link 2 without using a Link 1. At 6th level, you increase your Focus Pool to 2 points, and can spend 2 Focus Points to immediately perform a Link 3, without performing a Link 1 or Link 2. At 10th level, your Focus Pool is increased to 3 points. During your Daily Preparations, your Focus Pool empties and any unspent Focus Points are lost.

Brawling Style

As a Pugilist, you specialize in a brawling style, depending on your fighting proclivities. This determines your Initial Links, as well as what saving throws you gain proficiency in when you gain the Brawler's Lesson class features. You can find the Brawling Styles here.

Level 2

Skill Feat

At second level, and every even level, you gain a Skill Feat

Level 3

General Feat

At 3rd level and every 4 levels thereafter, you gain a general feat.

Fighting Spirit

Your soul burns bright with resolve and determination, allowing your unarmed strikes mystical power. Your unarmed attacks become magical, allowing them to get past resistances to non-magical attacks. However, you still need an item such as Handwraps of Mighty Blows to gain an item bonus to attack rolls or increase your attacks' weapon damage dice.

Skill Increase

At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in, or become an expert in one skill in which you're already trained.

At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.

Level 5

Ancestry Feat

In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter

Iron Will

Your training has hardened your resolve. Your proficiency rank for Will saves increases to expert.

Expert Brawler

You've further honed your hand-to-hand skills. Your proficiency ranks for unarmed attacks and simple weapons increase to expert, and gain the Critical Specialization for Unarmed Strikes

Level 7

Brawlers First Lesson

You've learned the tricks of your school of fighting better than most. Your proficiency rank in the Save listed in your Brawling Style as your First Lesson increases to master, and if you roll a success on that type of save, you instead get a critical success.

Weapon Specialization

You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.

Level 9

Metallic Blows

Your fighting spirit burns so brightly it even sears creatures that normally rely on certain magical defenses. Your unarmed attacks are treated as cold iron and silver. This allows you to deal more damage to a variety of supernatural creatures, such as demons, devils, and fey.

Pugilist Expertise

Your proficiency rank in your Pugilist DC increases to Expert.

Level 11

Brawlers Second Lesson

Your battles have honed your skills. You Your proficiency rank in the Save listed in your Brawling Style as your Second Lesson and if you roll a success on that type of save, you instead get a critical success

Level 13

(Unarmored Mastery)

You've learned to duck, weave, and roll through most any attack. Your proficiency rank for unarmored defense increases to Master.

Master Brawler

You have honed your skill in using your body as a weapon. Your proficiency ranks for unarmed attacks and simple weapons increase to master.

Level 15

Greater Weapon Specialization

Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.

Brawler's Third Lesson

You are unparalleled in your school of fighting. Your proficiency in the Save listed in your Brawling Style as your Third Lesson is increased to legendary, and when you roll a failure on that type of save against an effect that deals damage, you take half damage.

Level 17

Adamantine Resolve

You've honed your body to break through any obstacle. Your unarmed attacks are treated as adamantine.

Brawling Legend

Your feats of hand-to-hand combat are nigh unmatched. Your proficiency in Unarmored defenses increases to Legendary, and your proficiency in your Pugilist Class DC increases to Master.

Level 19

Earth Shattering Blows

Your technique is unparalleled, and your blows always seem to shake your foe to the core. The first time you successfully Strike on your turn, you may roll the damage twice and take the higher result. This is a Fortune effect.

Pugilist Feats

Feat 1

FEAT 1 Rub Some Dirt In It   link_1 pugilist

You don't have time to worry about open wounds or burns, and smother the issue with a good fistful of grit. You learn the Rub Some Dirt In It Link.

FEAT 1 Steel Resolve   pugilist link_1

You steel yourself for the fight, ready to shrug off anything your foes throw at you. You learn the Steel Resolve Link

FEAT 1 Pugilist Armaments   pugilist

While comfortable with your body as a weapon, you've still chosen to supplement it with more conventional weaponry. Choose one Weapon Group. Melee Weapons of that group gain the Pugilist trait when you're wielding them. When your proficiency rank for unarmed attacks 7increases to expert or higher, your proficiency rank for martial weapons in that category increases as well. Additionally, you gain access to the Critical Specialization of weapons with the Pugilist trait if you have Expert or higher proficiency in them.

You can use melee Pugilist weapons with any of your Pugilist feats or Pugilist abilities that normally require unarmed attacks, though your Brawler Feature does not increase the weapon's Damage Dice.

FEAT 1 Brawler's Handshake   pugilist

You strike far harder than it would look, and it takes your foes by surprise. The first time you damage a creature with an Unarmed Strike in an encounter, you gain a +2 bonus to damage on that Strike.

FEAT 1 Goading Feint   swashbuckler pugilist

When you trick a foe, you can goad them into overextending their next attack. On a Feint, you can use the following success and critical success effects instead of any other effects you would gain when you Feint; if you do, other abilities that adjust the normal effects of your Feint no longer apply. You can choose whether to use the Goading Feint benefits or the normal benefits each time you Feint a given foe.

The target takes a -2 circumstance penalty to all attack rolls against you before the end of its next turn.

The target takes a -2 circumstance penalty to its next attack roll against you before the end of its next turn.

FEAT 1 (Hadoken)   Link_1 Pugilist

You project your fighting spirit into a powerful blast to strike distant targets. You learn the (Hadoken) Link.

FEAT 1 Sucker Punch   Link_1 Pugilist

You make a quick strike on a foe before they can retaliate. You learn the Sucker Punch Link.

FEAT 1 Clinching Blow   Link_1 Pugilist

PREREQUISITE: Trained in Athletics

You strike to set up for a grab, hoping to lock down your foe. You learn the Clinching Blow Link

FEAT 1 Trust Nothing   Link_1 Pugilist

Years of barfighting have taught you to be wary of everything. You learn the Trust Nothing Link.

FEAT 1 (Eats Me Spinach)   Link_1 Pugilist

You invigorate yourself with a quick bite of your favorite food. You learn the (Eats Me Spinach) Link

Feat 2

FEAT 2 Crushing Grab   Monk Pugilist

Like a powerful constrictor, you crush targets in your unyielding grasp. When you successfully Grapple a creature, you can deal bludgeoning damage to that creature equal to your Strength modifier. You can make this attack nonlethal with no penalty.

FEAT 2 Audacious Retort [reaction]    Dragoon Pugilist

PREREQUISITE: Trained in Intimidation

A Creature makes a Strike against you, and doesn't Critically Succeed

You shrug off blows with casual arrogance, and inform your foe of your intent to retaliate. Demoralize the triggering Creature. If the triggering Strike hit and dealt damage, you have a +1 circumstance bonus to the Intimidation check.

FEAT 2 Skullcracker   Link_2 Pugilist

PREREQUISITE: Trained in Athletics

You try to grab two foes and crack their heads together. You learn the Skullcracker Link.

FEAT 2 Cross Counter   Link_2 Pugilist

You prepare to retaliate to an enemy's actions. You learn the Cross Counter Link.

FEAT 2 Mug   Link_2 Pugilist

PREREQUISITE: Trained in Thievery

You attempt to liberate your foes' possessions mid-blow. You learn the Mug Link.

FEAT 2 Sweep the Leg   Link_2 Pugilist

You lash out at your foes legs looking to disbalance them. You learn the Sweep the Leg Link.

FEAT 2 Rallying Cry   Link_2 Pugilist

PREREQUISITE: Trained in Diplomacy

You let out a battle cry to bolster your allies. You learn the Rallying Cry Link

FEAT 2 Cheap Shot   Link_2 Pugilist

You make a low blow on a vulnerable location while your foe is still reeling. You learn the Cheap Shot Link.

Feat 4

FEAT 4 Signature Link   Pugilist

You're exceptionally skilled at one particular link, and have mastered using it in a more versatile way than other Pugilists. Choose one Link you know. This Link gains the Link 1, Link 2, and Link 3 traits, though it can only be performed once in a given Chain.

FEAT 4 Critical Momentum [free-action]    Pugilist

FREQUENCY: Once per Round

You critically succeed on an Action with the Attack Trait

You use your exceptional skill to build offensive momentum. Regain one Focus Point.

FEAT 4 Deflect Arrows (Feat 4) [reaction]    Monk Pugilist

You are the target of a physical ranged attack.

You're aware of the attack, are not off guard against it, and have a hand free

You gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you have deflected it. You cannot use this feat to deflect unusually massive ranged projectiles (such as boulders or ballista bolts).

Leads Into: Arrow Snatching

FEAT 4 Raise Yer Dukes! [one-action]    Auditory Mental Pugilist

PREREQUISITE: Trained in Diplomacy

You challenge a foe you can see within 30 feet to a one-on-one brawl. Make a Diplomacy check against the target's Will DC. If the target does not understand the language you are speaking, or you're not speaking a language, you take a –4 circumstance penalty to the check. Regardless of your result, the target is temporarily immune this action for 10 minutes.

For the next minute, the target cannot willingly attack creatures other than you and you gain a +2 bonus to your attack rolls against the target, though you take a -2 circumstance penalty to attack rolls against any other creature

For the Next Minute, Both you and the Target take a -4 circumstance penalty to attack rolls against creatures besides each other.

The Target is unaffected.

The target laughs off your challenge in a way that rattles you. You take a -2 circumstance penalty to your next attack roll.

FEAT 4 Meat Shield   Pugilist

Adjacent enemies provide full cover against ranged attacks, instead of Lesser Cover. Additionally, if you have a creature grappled, you gain a +1 circumstance bonus to AC

Leads Into: Meatily Shielded

FEAT 4 Shorten Chain [one-action]    Pugilist

FREQUENCY: Once Per Day

You have started a Chain, but have not yet performed a Link 2

You can disrupt the natural flow of your technique in dire situations. Until the end of this turn, you may perform a Link 3 without performing a Link 2. This allows you to gain a Focus Point as per normal for completing a Chain

Feat 6

FEAT 6 (Power Fist)   Link_3 Pugilist

you loose a finishing blow with overwhelming power that staggers your foe. You learn the (Power Fist) Link

FEAT 6 Star Punch   Link_3 Pugilist

You deliver a blow that rattles the target's head, potentially stunning them. You learn the Star Punch link.

FEAT 6 Tornado Kick   Link_3 Pugilist

You loose a whirling pair of kicks, drawing nearby foes in with the resulting whirlwind. You learn the Tornado Kick Link

FEAT 6 Sky Uppercut   Link_3 Pugilist

You perform a soaring uppercut that can strike down flying foes. You learn the Sky Uppercut Link.

FEAT 6 Whirling Throw [one-action]    Monk Pugilist

You have a creature grabbed or restrained

You propel your grabbed or restrained foe a great distance. You can throw the creature any distance up to 10 feet, plus 5 feet × your Strength modifier. If you successfully throw the creature, it takes bludgeoning damage equal to your Strength modifier plus 1d6 per 10 feet you threw it.

Attempt an Athletics check against the foe's Fortitude DC. You take a -2 circumstance penalty to your check if the target is one size larger than you and a -4 circumstance penalty if it's larger than that. You gain a +2 circumstance bonus to your check if the target is one size smaller than you and a +4 circumstance bonus if it's smaller than that.

You throw the creature the desired distance and it lands prone.

You throw the creature the desired distance.

You don't throw the creature.

You don't throw the creature, and it's no longer grabbed or restrained by you.

FEAT 6 Chain Stutter [one-action]    Pugilist

FREQUENCY: Once per Hour

You have started a Chain, and have not performed a Link this turn

You keep momentum without actually using a Link this turn . Stride or Step. Your Chain does not end at the end of the next round if you have not performed a Link, but rather the Round after that.

Feat 8

FEAT 8 Arrow Snatching   Monk Pugilist

PREREQUISITE: Deflect Arrow

You pluck missiles from the air and hurl them back at their source. When you successfully deflect an attack with Deflect Arrow, as part of that reaction, you can immediately make a ranged Strike against the attacker using the projectile you deflected. This is a thrown weapon with the same range increment and effect on a hit as the triggering attack.

FEAT 8 Wall Run [one-action]    Monk Pugilist

You defy gravity, traversing vertical planes as easily as the ground. Stride up to your Speed. You must start your movement on a horizontal surface. During this movement, you can run up vertical surfaces, like walls, at your full Speed. If you end the Stride off the ground, you fall after taking your next action or when your turn ends, whichever comes first (though you can Grab an Edge, if applicable). If you have Water Step or a similar ability, Wall Run lets you run along flimsy vertical surfaces, as well as vertical liquids, such as a waterfall.

FEAT 8 Heel Thrust   Link_2 Pugilist

You deliver a powerful, long reaching kick. You learn the Heel Thrust Link.

FEAT 8 (Hadoken 2)   Link_2 Pugilist

You create an explosive force at a point nearby. You learn the (Hadoken 2) Link.

Feat 10

FEAT 10 (Quicken Chain)   Link_1 Pugilist

You focus, and push yourself. You learn the (Quicken Chain) Link

FEAT 10 Bodily Assault   Link_2 Pugilist

You use a grabbed foe to assault another nearby enemy. You learn the Bodily Assault Link

FEAT 10 Meatily Shielded [reaction]    Pugilist

PREREQUISITE: Meat Shield

You have a creature held or grappled, and a source you can see damages you.

You interpose the required creature between you and the source of the damage. You gain resistance to the triggering damage equal to the required creature's Con Mod+ Their level. The required creature takes damage equal to the amount of damage reduced by this resistance.

Feat 12

FEAT 12 Extra Link   Pugilist

You can extend your chains slightly, allowing you to perform a Second Link 2 before you perform a Link 3

Feat 14

FEAT 14 Double Link [free-action]    Pugilist

Your Round Starts

You can push yourself and your techniques in unadvisable ways. You may perform two Links this round. If you take this action again before your next daily preparations, you become Fatigued. If you are already fatigued when you take this action, you become Drained 1, or increase your Drained condition by 1.

Feat 16

FEAT 16 Double Finisher   Pugilist

You've learned how to chain together finishing blows. Your Chain does not immediately end upon performing Link 3, and you can instead perform one more Link 3 on your next round.

Feat 20

FEAT 20 (Wombo Combo)   Link_3 Pugilist

You finish your Chain with a brutal assault, attacks flowing one after another before your foe can respond. You learn the (Wombo Combo) Link

FEAT 20 (Kamehameha)   Link_3 Pugilist

You unleash an overwhelming blast of fighting spirit. You learn the (Kamehameha) Link

FEAT 20 10 Point Death Blow   Link_3 Pugilist

You deliver a series of incredibly precise blows, leaving no outward mark on the victim but potentially killing them instantly. You learn the 10 Point Death Blow Link

FEAT 20 Chain Mastery   Pugilist

You've mastered the art of the Chain, and discovered how to use your Links in new ways. All Links you know gain the Link 1, Link 2 and Link 3 Traits. Each Link can only be performed once in a given chain.

Brawling Style

As a Pugilist, you're known either for your agility and deceptive speed, or your sturdy footing and incredible endurance. Choose either Scrapper or Bruiser, and you gain the Initial Links listed, as well as increasing your proficiency in the listed Saves when you gain the Brawler's First, Second, and Third Lesson features.

Scrapper

Bruiser

Multiclass Archetype

PLACEHOLDER

Author: Vajra

Created: 2025-06-07