Goliath Slayer Archetype
Many view the Sling as a weapon for the simple or the poor. A child's toy for those with no other option. What they don't realize is that a sling is more versatile than they ever assumed, and in the hands of a skilled warrior, far more dangerous as well.
Feat 2
PREREQUISITE: Dex +2
ARCHETYPE: Goliath Slayer
You have familiarity with all weapons in the Sling Group. For the purposes of Proficiency, treat any of these that are Martial weapons as simple weapons, and any that are Advanced weapons as Martial weapons. If you are at least an expert in the sling you are using, you get the critical specialization effect of that weapon when you get a critical hit with it. Additionally, as long as you're wielding a sling that is loaded, you can also treat that sling as a Melee weapon with the Sweep, Finesse, and Trip traits.
Feat 4
PREREQUISITE: Goliath Slayer Dedication
ARCHETYPE: Goliath Slayer
You know just where to aim to bring even the biggest foes down. When you're wielding a weapon in the Sling group, it gains the Deadly D6 trait.
ARCHETYPE: Archer, Goliath Slayer, Sniping Duo
You are weilding a ranged weapon
Note: This version of the Assisting Shot feat is intended for use with an Archetype and has a different level for access than the original feat.
With a quick shot, you interfere with a foe in combat. Make a Strike with a ranged weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit.
ARCHETYPE: Archer, Goliath Slayer
You are wielding a ranged weapon
Note: This version of the Point Blank Stance feat is intended for use with an Archetype and has a different level for access than the original feat.
You take aim to pick off nearby enemies quickly. When using a ranged volley weapon while you are in this stance, you don't take the penalty to your attack rolls from the volley trait. When using a ranged weapon that doesn't have the volley trait, you gain a +2 circumstance bonus to damage rolls on attacks against targets within the weapon's first range increment.
ARCHETYPE: Goliath Slayer
PREREQUISITE: Goliath Slayer Dedication
You are wielding a weapon in the Sling group
You bounce your shot off one target onto another. Make a Ranged Strike against a creature in your first range increment. If this Strike hits, the stone rebounds toward an enemy within 10 feet of the original target. Make an additional Strike against this second target, determining cover and Line of Sight from the first target's position, instead of your own. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both attacks.
If you are in the Hail of Stones Stance, the rebound distance increases to 20 Feet.
Feat 6
ARCHETYPE: Goliath Slayer
PREREQUISITE: Goliath Slayer Dedication
You are wielding a weapon in the Sling Group that is Loaded
You aim a blow to the skull, or some equivalent, aiming to rattle the target. Make a Strike. On a hit, the creature must make a Fort save against your Class or Spell Dc, whichever is higher, or be Stunned 1.
ARCHETYPE: Archer, Goliath Slayer
You are wielding a loaded ranged weapon or a ranged weapon with reload 0
Note: This version of the Parting Shot feat is intended for use with an Archetype and has a different level for access than the original feat.
You jump back and fire a quick shot that catches your opponent off guard. You Step and then make a ranged Strike with the required weapon. Your target is off guard against the attack.
ARCHETYPE: Alkenstar Agent, Archer, Drow Shootist, Eldritch Archer, Game Hunter, Goliath Slayer
Note: This version of the Running Reload feat is intended for use with an Archetype and has a different level for access than the original feat.
You can reload your weapon on the move. You Stride, Step, or Sneak, then Interact to reload.
Feat 8
ARCHETYPE: Goliath Slayer
PREREQUISITE: Goliath Slayer Dedication
You are wielding a weapon in the Sling Group
You aim to hit foes from further away than they would anticipate. While in this stance, slings you wield double their range increment and gain the volley trait. Additionally, when you attack a creature outside your weapon's standard first range increment, they are off guard to the Strike.
ARCHETYPE: Goliath Slayer
You are holding or wearing an Alchemical Bomb or Elixir, and a weapon in the Sling Group that is not loaded.
Note: This version of the Alchemical Sling feat is intended for use with an Archetype and has a different level for access than the original feat.
You load the required alchemical item into your sling, allowing you to increase its effective range significantly. If the loaded item was a Bomb, your next Strike with this weapon applies the bomb's effects in addition to its regular effects. If the loaded item was an elixir, and you are targeting a willing creature, you may replace the normal effects of the Strike with the effects of the Elixir. You still make an attack roll to ensure the elixir reaches its target, but you gain a +2 circumstance bonus to the roll.
Feat 10
ARCHETYPE: Goliath Slayer
PREREQUISITE: Goliath Slayer Dedication
You are a Medium or smaller creature
You've honed your skills to take down even the largest and most confident of foes. Your Strikes with weapons in the Sling group gain a +2 bonus to damage rolls for each size category above yours the target is. (Ex: if you are a small creature, your strikes would deal +4 damage to a Large creature)
If you have the Giant Killing Stone feat, replace the Deadly D6 trait with a Fatal trait one step higher than weapon's damage dice against creatures larger than you.
ARCHETYPE: Goliath Slayer Dedication
You are wielding a loaded weapon in the Sling Group
You launch a stone with such force and speed that it causes a thunderous noise. Make a ranged strike with the required weapon. Hit or miss, This Strike deals 1d4 Sonic Splash damage for each of the weapon's damage dice (to a maximum of 4d4 for a Major Striking weapon).